audio conference mostly sound paper university papers piteå interactive interaction keynote submissions poster proceedings venue design games call accepted institute about deadline registration sonic attendees theme speaker researchers submission demo sweden game designers areas computer potential download latex environments demos studio area hosted committee creators taxi results airport submit content template industrial experts perspectives travel gaming guide explore website october student department science info notification acceptances fees 2008 electronic 2006 2007 fraunhofer aspects technology events acusticum idmt specifications music templates
Written by Administrator
Thursday, 28 June 2012 13:45
To registrer for Audiomostly 2013 please follow this link to the registrationsite!
You will be able to book your entire trip here including taxi from the airport and your accommodation.
You can fill out the registration form here until July 29, 2013.
We kindly remind that for each accepted paper, one author should register by the above date.
Extendet deadline for paper submission
Written by Administrator
Please note that due to request from several authors we have decided to extend the deadline for paper submission until May 13! Keynote Speakers 2013
Written by Administrator
Audio Mostly can now proudly present our first keynote speaker: Karen Collins, Canada Research Chair in Interactive Audio at the Canadian Centre of Arts and Technology, the University of Waterloo, Ontario.
Karen Collins: The Revolution will Be Personalized: The Future of Interactive Audio Karen Collins is Canada Research Chair in Interactive Audio at the University of Waterloo, Ontario. Her work focuses primarily on sound and music in games and other interactive media, and explores how new technologies impact our audio experience. This research has included studies of sound on smart tables, mobile phones, video games and slot machines. She is the author of Game Sound (MIT Press 2008), and Playing With Sound (MIT Press 2013), and the editor of From Pac-Man to Pop Music (Ashgate 2008) and the Oxford Handbook of Interactive Audio (in press). She is currently working on a binaural mix for a short film, and developing interactive social music tools for a company called Veemix. Websites: https://uwaterloo.ca/games-institute/research/karen-collins-research www.gamessound.com (game sound work) www.sisforsound.com (film sound design work) www.veemix.com (Unity social game music plug-in) www.mixmyday.ca (in progress: field recording sound project) Parts of Publications:
Call for papers 2013
Written by Administrator
****************************************************************************
Audio Mostly 2013 – “A conference on interaction with sound”
September 18–20, 2013 – Piteå, Sweden
****************************************************************************
Audio in all its forms holds tremendous potential for interaction design. Sound can engage, inform, convey narrative, dramatize, create attention, affection and adventure. However, the abilities to interact with computer systems through and with sound are still not sufficiently explored. The Audio Mostly Conference provides a venue to explore and promote the untapped potential of audio for interaction design by bringing together audio experts, content creators, interaction designers, behavioural researchers and others.
The area of interest covers new interactive applications for sound that demand or allow for some kind of interactive response from the users/listeners. It can for example be in scenarios where screens and keyboards are unavailable, unsuitable or disturbing, but it can also be in contexts where sound in combination with other modalities form new and innovative interfaces between users and machines. The area implies cognitive research and psychology, as well as technological innovations in audio analysis, processing and rendering. The aim is to both describe and push the boundaries of sound-based interaction in various domains, such as industry, mobile applications, computer games, education, entertainment, safety and digital arts.
The theme this year is “Sound for Information and Intuition”.
The theme covers ways sound can be used to play a different role in the future compared to now. How can sound for example be used in new ways and contexts to convey information and to put the listeners'/users' intuition in play. How can we tap into users’ knowledge about and experience of how things sound to convey information in new ways? How can we design human-machine interfaces that can be used more effortlessly, interfaces that use sounds to convey information subtly, without demanding the users full conscious attention? Contributions addressing the use of sound and sonic interaction design in potential future fields are encouraged.
Topics of Interest:
The Audio Mostly conference is interested in sound interaction design in general, is strongly interdisciplinary and provides a space for alternative creative approaches. Hence, prospective contributions are not limited to narrow themes. The following areas of interest are indicative, but not limited to:
Important Dates:
Deadline for paper submission - May 3, 2013 EXTENDED DEADLINE! New date - May 13 2013
Notification of acceptance - June 14, 2013
Camera-ready paper submission - July 19
Audio Mostly 2013
Written by Administrator
Audio Mostly 2013 will take place in Piteå, Sweden September 18 - 20. |
Page 1 of 9