Programme
Download Conference Proceedings (pdf, 8Mb)
Download conference programme (pdf)
You can download some of the presentetations (.pdf) from the conference below.
Wednesday, September 26th |
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| 8.00 pm | Open end Welcome-Reception at hotel "Tanne" |
Thursday, September 27th |
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| 8.45 am – 9.00 am |
Opening |
| 9.00 am – 9.30 am |
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| S1 - SOUND AND MUSIC COGNITION 9.30 am – 10.30 am |
Visualization of Music - Reception and Semiotics
Andreas Ingerl, Nicola Döring Same Sound - Different Meanings: A Novel Scheme for Modes of Listening Kai Tuuri, Manne-Sakari Mustonen, Antti Pirhonen A Perceptual Study of Sound Annoyance Daniel Steele, Song Hui Chon |
| 10.30 am – 10.45 am |
Coffee Break
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| S2 - SOUND DESIGN AND ARTS 10.45 am – 12.15 pm |
Visual Stimulus for Aural Pleasure
Stuart Cunningham, Gareth Davies, Vic Grout Practical Aspects of Audio Design for Virtual Environments Dorota Blaszczak SoundTableTennis - an Interactive Soundinstallation Hannes Raffaseder The Body as Transducer: Building Narratives through Gestural and Sonic Interactivity Nina Waisman |
| 12.15 pm – 01.00 pm |
Lunch
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| 01.00 pm – 02.15 pm |
Demonstration of the IOSONO® sound system in the movie theater "Linden Lichtspiele" |
| S3 - INTERACTIVE COMPOSING 02.45 am – 04.15 pm |
The Wii Loop Machine: Musical Software Development for the Nintendo Wii Remote Yann Seznec A Flexible Music Composition Engine Maia Hoeberechts, Ryan J Demoplous, Michael Katchabaw A Toolbox for Automatic Transcription of Polyphonic Music Christian Dittmar, Karin Dressler, Katja Rosenbauer MUSIDO: A Framework for Musical Data Organization to Support Automatic Music Composition Michael Katchabaw, Ryan Demopolous |
| 04.15 pm – 04.30 pm |
Coffee Break
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| POSTER SESSION 04.30 pm – 06.00 pm |
Binaural Rendering for Enhanced 3D Audio Perception Andreas Floros, Christos Tsakostas, Yiannis Deliyannis Utilization of Radio-Location Methods for XY-Coordinate TRacking of Audio Source Jin Schimmel, Jiri Kouril Game Sound Education at HGKZ - Between Research Laboratory and Experimental Education Daniel Hug Indexing and Retrieval Scheme for Contentbased Search in Audio Databases P. Kukharchik, D. Martynov, I. Kheidorov Associating Graphical Objects with Musical Tempo Jukka Holm, Antti Aaltonen staTdT-kunst - an intermedia performance Hannes Raffaseder A Content-based User-feedback Driven Playlist Generator and its Evaluation in Real-world Scenario Martin Gasser, Elias Pampalk, Martin Tomitsch Public DJ - Music Selection in Public Spaces as Multiplayer Game Stefan Leitich, Markus Toth Synthetic Game Audio with Puredata Andy James Farnell |
| 07.30 pm – Open End |
Get Together at "PIANO" music café |
Friday, September 28th |
|
| 08.45 am – 09.00 am |
Opening |
| 09.00 am – 09.30 am |
Jürgen Herre Keynote: Personal Audio From simple sound reproduction to personalized interactive rendering |
| S4 - PERSONAL AUDIO 09.30 am – 10.30 am |
Towards a Personal Automatic Music Playlist Generation Algorithm: The Need for Contextual Information
Gordon Reynolds, Dan Barry, Ted Burke, Eugene Coyle Perceptual Representations for Classification of Everyday Sounds Elena Martinez Hernandez, Kamil Adiloglu, Robert Annies, Hendrik Purwins, Klaus Obermayer Beyond Broadcasting’s First Real Technology: Interactive Streaming Reginald Grünenberg |
| 10.30 am – 10.45 am |
Coffee Break |
| S5 - SPATIAL SOUND RENDERING 10.45 am – 12.15 pm |
Dynamic Audio Mixing for Games - Strategies for interactive sound mixing Simon Ashby TANGA – an Interactive Object-Based Real Time Audio Engine Ulrich Reiter Blind One-to-N Upmixing Christian Uhle, Andreas Walther, Michael Ivertowski Wave Field Synthesis for Games using the OpenAL Interface Andreas Gräfe, Martin Dausel, Andreas Franck |
| 12.15 pm – 01.30 pm |
Lunch |
| S6 - AUDIO MOSTLY GAMES 01.30 pm – 03.00 pm |
Effective Interactive Design through Quick and Flexible Prototyping Nigel Papworth, Mats Liljedahl, Stefan Lindberg AuditoryPong – Playing PONG in the Dark Niels Henze, Wilko Heutenen, Susanne Boll, Palle Klante Strategies for Narrative and Adaptive Game Scoring Axel Berndt, Knut Hartmann Sound-based Gaming for Sighted Audiences – Experiences from a Mobile Multiplayer Location Aware Game Inger Ekman |
| 03.00 pm – 03.30 pm |
Coffee Break |
| S7 - AUDIO MOSTLY APPLICATIONS 03.30 pm – 05.00 pm |
Interactive Composing for Young Students Gisle Johnsen Sonic interaction Design: Case Studies from the Medialogy Education Stefania Serafin, Smilen Dimitrov, Steven Gelineck, Rolf Nordahl, Olga Timcenko Topical Segmentation of Audio for Tertiary Courseware Katrin Hartmann, Tom Buggy Evolution of Interactive Audiobooks Niklas Röber, Cornelius Huber, Knut Hartmann, Maic Masuch |
| WORKSHOP PARALLEL TO S7 03.30 pm – 05.00 pm |
Game Audio enhanced by Wave Field Synthesis Andreas Gräfe, Andreas Franck This hands-on-presentation addresses people who are interested in computer-game audio and spatial reproduction techniques. We demonstrate how gaming applications and a wave field synthesis system have been brought together. Participants have the opportunity to experience the improved sound reproduction capabilities by playing several games themselves. |
| 08.00 pm – Open End | AUDIO MOSTLY SPECIAL EVENT at Humboldtbau lecture auditorium "Audimax" Cascando by Samuel Beckett Excerpts adapted & performed by Philipp Danzeisen (D) and Nina Waisman (USA)
Wii Loop Machine by Yann Seznec (GB)
Concert with Raymond MacDonald (UK), alto & soprano saxophones and Günter "Baby" Sommer (D), drums & percussion
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