Programme

Download Conference Proceedings (pdf, 8Mb)

Download conference programme (pdf)

You can download some of the presentetations (.pdf) from the conference below.

Wednesday, September 26th
 8.00 pm Open end
Welcome-Reception at hotel "Tanne"
Thursday, September 27th
 8.45 am –
 9.00 am
Opening
 9.00 am –
 9.30 am
 S1 - SOUND  AND MUSIC  COGNITION

 9.30 am –
 10.30 am
Visualization of Music - Reception and Semiotics
Andreas Ingerl, Nicola Döring

Same Sound - Different Meanings: A Novel Scheme for Modes of Listening
Kai Tuuri, Manne-Sakari Mustonen, Antti Pirhonen

A Perceptual Study of Sound Annoyance
Daniel Steele, Song Hui Chon
 10.30 am –
 10.45 am
Coffee Break
 S2 - SOUND  DESIGN AND  ARTS

 10.45 am –
 12.15 pm
Visual Stimulus for Aural Pleasure
Stuart Cunningham, Gareth Davies, Vic Grout

Practical Aspects of Audio Design for Virtual Environments
Dorota Blaszczak

SoundTableTennis - an Interactive Soundinstallation
Hannes Raffaseder

The Body as Transducer: Building Narratives through Gestural and Sonic Interactivity
Nina Waisman
 12.15 pm –
 01.00 pm
Lunch
 01.00 pm –
 02.15 pm
Demonstration of the IOSONO® sound system in the movie theater "Linden Lichtspiele"
 S3 -  INTERACTIVE  COMPOSING

 02.45 am –
 04.15 pm
The Wii Loop Machine: Musical Software Development for the Nintendo Wii Remote
Yann Seznec

A Flexible Music Composition Engine
Maia Hoeberechts, Ryan J Demoplous, Michael Katchabaw

A Toolbox for Automatic Transcription of Polyphonic Music
Christian Dittmar, Karin Dressler, Katja Rosenbauer

MUSIDO: A Framework for Musical Data Organization to Support Automatic Music Composition
Michael Katchabaw, Ryan Demopolous
 04.15 pm –
 04.30 pm
Coffee Break
 POSTER  SESSION

 04.30 pm –
 06.00 pm
Binaural Rendering for Enhanced 3D Audio Perception
Andreas Floros, Christos Tsakostas, Yiannis Deliyannis

Utilization of Radio-Location Methods for XY-Coordinate TRacking of Audio Source
Jin Schimmel, Jiri Kouril


Game Sound Education at HGKZ - Between Research Laboratory and Experimental Education
Daniel Hug


Indexing and Retrieval Scheme for Contentbased Search in Audio Databases
P. Kukharchik, D. Martynov, I. Kheidorov


Associating Graphical Objects with Musical Tempo
Jukka Holm, Antti Aaltonen


staTdT-kunst - an intermedia performance
Hannes Raffaseder


A Content-based User-feedback Driven Playlist Generator and its Evaluation in Real-world Scenario
Martin Gasser, Elias Pampalk, Martin Tomitsch


Public DJ - Music Selection in Public Spaces as Multiplayer Game
Stefan Leitich, Markus Toth


Synthetic Game Audio with Puredata
Andy James Farnell
 07.30 pm –
 Open End
Get Together at "PIANO" music café
Friday, September 28th
 08.45 am –
 09.00 am
Opening
 09.00 am –
 09.30 am
Jürgen Herre
Keynote: Personal Audio From simple sound reproduction to personalized interactive rendering
 S4 - PERSONAL  AUDIO

 09.30 am –
 10.30 am
Towards a Personal Automatic Music Playlist Generation Algorithm: The Need for Contextual Information
Gordon Reynolds, Dan Barry, Ted Burke, Eugene Coyle

Perceptual Representations for Classification of Everyday Sounds
Elena Martinez Hernandez, Kamil Adiloglu, Robert Annies, Hendrik Purwins, Klaus Obermayer

Beyond Broadcasting’s First Real Technology: Interactive Streaming
Reginald Grünenberg
 10.30 am –
 10.45 am
Coffee Break
 S5 - SPATIAL  SOUND  RENDERING

 10.45 am –
 12.15 pm
Dynamic Audio Mixing for Games - Strategies for interactive sound mixing
Simon Ashby

TANGA – an Interactive Object-Based Real Time Audio Engine
Ulrich Reiter

Blind One-to-N Upmixing
Christian Uhle, Andreas Walther, Michael Ivertowski

Wave Field Synthesis for Games using the OpenAL Interface
Andreas Gräfe, Martin Dausel, Andreas Franck
 12.15 pm –
 01.30 pm
Lunch
 S6 - AUDIO  MOSTLY  GAMES

 01.30 pm –
 03.00 pm
Effective Interactive Design through Quick and Flexible Prototyping
Nigel Papworth, Mats Liljedahl, Stefan Lindberg

AuditoryPong – Playing PONG in the Dark
Niels Henze, Wilko Heutenen, Susanne Boll, Palle Klante

Strategies for Narrative and Adaptive Game Scoring
Axel Berndt, Knut Hartmann

Sound-based Gaming for Sighted Audiences – Experiences from a Mobile Multiplayer Location Aware Game
Inger Ekman
 03.00 pm –
 03.30 pm
Coffee Break
 S7 - AUDIO  MOSTLY  APPLICATIONS

 03.30 pm –
 05.00 pm
Interactive Composing for Young Students
Gisle Johnsen

Sonic interaction Design: Case Studies from the Medialogy Education
Stefania Serafin, Smilen Dimitrov, Steven Gelineck, Rolf Nordahl, Olga Timcenko

Topical Segmentation of Audio for Tertiary Courseware
Katrin Hartmann, Tom Buggy

Evolution of Interactive Audiobooks
Niklas Röber, Cornelius Huber, Knut Hartmann, Maic Masuch
 WORKSHOP  PARALLEL TO  S7

 03.30 pm –  05.00 pm
Game Audio enhanced by Wave Field Synthesis
Andreas Gräfe, Andreas Franck

This hands-on-presentation addresses people who are interested in computer-game audio and spatial reproduction techniques.
We demonstrate how gaming applications and a wave field synthesis system have been brought together. Participants have the opportunity to experience the improved sound reproduction capabilities by playing several games themselves.
 08.00 pm –  Open End AUDIO MOSTLY SPECIAL EVENT
at Humboldtbau lecture auditorium "Audimax"

Cascando by Samuel Beckett
Excerpts adapted & performed by Philipp Danzeisen (D) and Nina Waisman (USA)

Nina Waisman



Wii Loop Machine by Yann Seznec (GB)

Yann Seznec



Concert
with Raymond MacDonald (UK), alto & soprano saxophones and Günter "Baby" Sommer (D), drums & percussion

Raymond MacDonald & Günter