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Written by Administrator | Tuesday, 21 April 2009 14:40

CALL FOR PAPERS – AUDIO MOSTLY 2009 – A CONFERENCE ON INTERACTION WITH SOUND

Important dates:

Abstracts for all submissions (1 or 2 pages) –--> May 10

Submissions of short papers, posters and demos (3-4 pages) –--> May 24

Submissions of full papers (up to 8 pages)   –--> May 31

Deadline for registration – August 3

Conference – September 2-3

Keynote speakers that are confirmed:

Kim Papworth from the advertising agency Wieden+Kennedy London.

Geraint Wiggins Professor of Computational Creativity at Goldsmiths College, University of London. 

 

Audio in all its forms – music, sound effects, or dialogue - holds tremendous potential to engage, convey narrative, inform, dramatize and enthrall. However, in computer-based environments, for example games, nowadays the interaction abilities through and with sound are still underrepresented. The Audio Mostly Conference provides a venue to explore and promote this untapped potential of audio by bringing together audio experts, content creators, interaction designers, and behavioral researchers. Our area of interest covers new sound applications that demand or allow for some kind of interactive response from their listener, particularly in scenarios where screens and keyboards are unavailable, unsuitable or disturbing. This area implies cognitive research and psychology, as well as technological innovations in audio analysis, processing and rendering. The aim is to both describe and push the boundaries of sound-based interaction in various domains, such as gaming, serious gaming, education, entertainment, safety and healthcare.


The theme this year is:  Sound and Emotion.
It covers the ways in which sound and music can evoke and express emotion, or be used to recognize emotion; and the role of audio technologies in this.
It includes the way people may use sounds and music to personalize their social interactions and identity, and the impact upon this by modern technological developments.
Sound may be the focus of artifacts, such as purely audio games, or personal media players; or it may be an important addendum to another kind of interactivity, such as bodily movement. We do not limit contributions to narrow themes, because the Audio Mostly conference series is strongly interdisciplinary and makes a space for creative approaches.


Submissions of papers, posters and demos:

We ask researchers, composers, game developers, audio engineers etc., who are interested in sharing their results, perspectives and insight to a multidisciplinary audience, to submit a full paper of up to 8 pages. For novel work in progress, or of a more practical nature, we also seek posters and demonstrations, to be submitted as short papers of 2-4 pages. Position papers from industrial strategists are also welcome.

Deadlines for papers, posters, and demos are given above.
Before any submission, please send a 1-2 page abstract of it first.

Areas of Interest (including but not limited to):

- Music and machines
- Sound and behavior
- Sound and music in games and other interactive applications
- Semantic speech, music, sound analysis
- Interactive composing, authoring and performance of music
- Generative music for games
- Music recommendations and user feedback
- Affective audio interfaces
- Ambient affective soundscapes
- Alternative interfaces for music and audio
- Semantic audio processing
- Audio technologies for social networking
- Music, emotion and identity
- Music and communication, education or therapy
- New developments for audio broadcasting, podcasting and audio books
- Games designed around audio and sound
- Interactivity through sound and speech


Location:

The 4th International Conference "Audio Mostly – a Conference on Interaction with Sound" will be held at Glasgow Caledonian University, in Scotland, UK.

Send the submissions as a PDF to 

Website:  http://www.audiomostly.com/ 


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