The Audio Mostly conference 2009 will be an event on the theme of "Sound and emotion".
The two days will include three keynote speeches, poster- and demosession and the paper sessions: Emotions & Music, Emotions & Experience, Realism, Performance, Music, Perception.
Programme – Wednesday 2nd
8:30 Registration desk opens
(Foyer of Govan Mbeki building) ------------
9:30 Keynote One – Patrik Juslin
10:30 Coffee (in Garden Café) ------------------------
11:00 Session 1 – Emotions & Music
Real-time emotional adaptation in automated
composition. Maia Hoeberechts and Jeffrey Shantz
11:30 Expressive musical timing. Axel Berndt and
Tilo Hähnel
12:00 Assessment of emotions in music therapy.
Martina Lucht and Gabriel Gatzsche
12:30 Lunch (in Garden Café) --------------------------
13:30 Keynote Two – Geraint Wiggins
14:30 Session 2 – Emotions & Experience
The audio Uncanny Valley: Sound, fear and the
horror game. Mark Grimshaw
15:00 Coffee ...........................................................
15:30 A proposal of soundscape design guidelines
for user experience enrichment. Valter Alves
16:00 Modelling the emotional listener: making
psychological processes audible. Inger Ekman
16:30 session 3 – posters & demonstrations
in the Saltire Centre
17:30 – 18:00 end session & demos
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18:30 National Piping Centre for Burns' Supper
Thursday 3rd
9:00 Keynote Three – Kim Papworth
9:50 Session 4 – Realism
The separation from the natural to the synthetic
soundscape: the case for improving sounds in
gaming. Linda O Keeffe
10:30 Increasing Air Traffic Control simulations
realism through voice transformation. Mathieu
Serrurier, Sylvain Neswadba and Jean-Paul Imbert
11:00 Coffee -----------------------------------------------
11:30 Session 5 – Performance
iPalmas – an interactive Flamenco rhythm
machine. Antti Jylhä, Cumhur Erkut, Inger Ekman,
and Koray Tahiroǧlu
12:00 Integrating theatrical strategies into sonic
interaction design. Sandra Pauletto, Daniel Hug,
Stephen Barrass, and Mary Luckhurst
12:30 Exploration of digital manipulation of
acoustic sound with the body, using a sensor based
motion capture system. Vangelis Lympouridis
13:00 Lunch (in Garden Café) --------------------------
14:00 session 6 – Music
A graph editor for remote composition of game
music for small-scale game development. Sebastian
Heise, Michael Hlatky, Jörn Loviscach, Kristian
Gohlke and David Black
14:20 From idea to realization – understanding
the compositional processes of electronic
musicians. Steven Gelineck and Stefania Serafin
14:40 A Loudspeaker as drumhead. Sebastian
Heise and Jörn Loviscach
15:00 Coffee -----------------------------------------------
15:30 session 7 – Perception
Tapping into effective emotional reactions via a
user driven audio design tool. Mats Liljedahl and
Johan Fagerlönn
15:50 An exploration of the effect of structural
and acoustical features on perceived musical
emotion. Scott Beveridge and Don Knox
16:10 Extraction of ground reaction forces for
real-time synthesis of walking sounds. Stefania
Serafin and Luca Turchet
16:30 Closing announcements
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Download the programme here (PDF).