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game
Total: 11 results found.
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1.
Demos Wanted for Demo/Poster Session!
(News/Latest)
Conference authors will have the opportunity to demo your result at the poster session. Maybe you have a prototype, a
game
, a software or something else that you have created. We would be very glad if ...
2.
Call For Papers
(Conference/Conference Info)
... narrative, inform, create attention and enthral. However, in computer-based environments, for example
game
s and other types of virtual environments, the ability to interact through and with sound are still ...
3.
Conference programme ready!
(News/Latest)
... 13:30 Keynote Two – Geraint Wiggins 14:30 Session 2 – Emotions & Experience The audio Uncanny Valley: Sound, fear and the horror
game
. Mark Grimshaw 15:00 Coffee ........................................................... ...
4.
Demos wanted for Audio Mostly poster session!
(News/Latest)
At the conference authors will have the opportunity to demo their result at the poster session. Maybe you have a prototype, a
game
, a software, a website or something else that you have created and would ...
5.
Call For Papers - updated 2009
(Conference/Conference Info)
... or dialogue - holds tremendous potential to engage, convey narrative, inform, dramatize and enthrall. However, in computer-based environments, for example
game
s, nowadays the interaction abilities through ...
6.
Call for papers
(Conference/Conference Info)
... and enthrall. However, in computer-based environments, for example
game
s, nowadays the interaction abilities through and with sound are still underrepresented. The Audio Mostly Conference provides a venue ...
7.
Program 2008
(Conference/Conference Info)
... Coffee and sandwiches 11.00 Paper session, School of Music, room L165 Sound and the diegesis in survival-horror
game
s. Daniel Kromand. Psychologically Motivated Techniques for Emotional Sound in Computer ...
8.
Keynote from EA
(News/Latest)
We welcome Nick Laviers from Electronic Arts as the second keynote speaker at Audio Mostly 2008. Nick has worked on some 30+ triple-A
game
s titles including The Harry Potter and F1 series for Electronic ...
9.
Audio Mostly Demo Session
(News/Latest)
Take the chance to demonstrate your results during the Audio Mostly demo session. Maybe you have a prototype, a
game
, a software, a website or something else that you have created and would like to show ...
10.
History
(About/About Us)
In October 2006 the first international conference Audio Mostly - a Conference on Sound in
Game
s took place. The location for the event was Acusticum and the School of Music in Piteå, Sweden on initiative ...
11.
About
(About/About Us)
Audio in all its forms - music, sound effects, dialog - holds tremendous potential to engage, convey narrative, inform, dramatize and enthrall. However, in computer-based environments, for example
game
s, ...